Wednesday, November 19, 2014

more break-downs on my work-in-progress

Hi Guys, my thesis is mostly done at this point. Sry for noting posting for a long time, cuz I get really busy recently in finishing up the work and talk with my thesis committee. The final result can be found in my website or the vimeo link here: https://vimeo.com/112202490
Here are some more break downs from my render passes for my foreground houses which I did earlier. I will post more of my work-in-progress and talk about how I approve the problem later on : )
Thanks!



final comp result from Nuke


beauty pass one with a high freq noise

beauty pass two with a low freq noise

a bottom mask pass create with a procedural shader 

a edges mask pass create with a procedural shader 

normal pass used for edge detection 

reflection pass with high freq bump

relfection pass with a smooth water surface


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